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!!**   IMPORTANT - play the game in FULLSCREEN only  **!!

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Fossil fuels are a huge source of energy, but they're hurting our climate. How can we make a powerful, reliable, and efficient energy source that emits absolutely no greenhouse gases? Nuclear is the way!

A 3D endless runner where you must find and collect as many materials as you can to build new nuclear power stations. As you traverse the landfill, rescue any recyclable materials you see as well!

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Keyboard controls

Switch Lanes = Left/Right arrows  OR   A and D

Jump = Up arrow  OR  W

Roll = Down arrow  OR  S


Gamepad controls

Switch Lanes = Left/Right shoulder buttons

Jump = Button North

Roll = Button South

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Feedback is greatly appreciated! ^_^

Comments

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(+1)

love your game, the character and world around them is telling a great story for climate change which fits the theme really well. the only improvment i can think of is making sure the collectables dont spawn inside the lower obstacles. you might have thought of this already so its mainly just something you can put in your feedback and enalasys. overall this meets the theme of climate change well and the animations bring life to your charater and there is a good game loop

(+1)

The visual design of the game, the collectables and the environment accurately match the theme of climate change. The controls also feel very responsive and smooth.

A feature that could improve the game could be obstacles that take up more than one lane, where the player is forced to jump or roll to avoid them. 

(2 edits) (+1)

Wow, this game's an insanely well made one, very impressive. I like that there's multiple collectables, and I think the art of the character on the game over and menu screen adds more personality and flare to the game. 

Some improvements you could make would be adjusting the collectable spawning, because there were quite a few collectables that would spawn in unobtainable spots and they were often clipping into the obstacles. I also noticed there were a lot of obstacles where it looked  like you could slide under them only to find that you couldn't, it's a bit unclear what you can slide under and that adds a bit of confusion for the player, maybe a bit of frustration too.  It was mostly the metal structures that would appear in the centre of the track that confused me when playing, there's a very large gap where it looks like you can slide, yet you bump into it as if it's a solid wall. So perhaps adjust the obstacle or move it down so that there isn't a huge gap there to be confused by.

I would also say maybe make the space bar a jump button too. It's a bit uncomfortable just using the arrow keys, this might be just me, but even still, never hurts to add another key binding.

Other then that, it's good stuff.