~prototype~

scenes may take a few seconds to load

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Bears shouldn't have to rummage through bins for food, so why not steal it straight from people's houses?

A casual 2D platformer with stealth and strategy elements. In each level the player must climb through the window, sneak around rooms/buildings to find and collect stashes of food, and leave the area back through the entrance without being caught.

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Keyboard Controls:

  • Left Arrow / A = Move Left
  • Right Arrow / D = Move Right
  • Down Arrow / S = Move Down (through platforms)
  • Space = Jump
  • E = Hide / Advance Dialogue

Gamepad Controls:

  • Left Stick = Move
  • Button South = Jump
  • Button West = Hide / Advance Dialogue

All assets (excluding audio) are originally created.

Comments

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i love the game

What I like:

  • I love that there is a detection for when the player jumps into the view of the enemies.
  • the art style in this game in my opinion makes it noticeable that there's a sneaky theme which I like.

suggested improvements:

  • longer story/game, more objectives.
    Maybe some AI can roam in unexpected patterns to make it harder for the player to time their specific movement.


i love the style of the characters and the lighting effects. the teddy bear characters are cute which fits the 12 principles of animation, appeal. the gamplay is cool and i love how you can hide from the humans. maybe the game could be longer or have more story. the animations are great but they could be more fluid.


overall, the style and gamplay is great, but the game could be longer and/or have more story.

(1 edit)

The art style is excellent and the animations are very smooth. Maybe the animations for the humans could've been made to look like they're searching around the house, they do look a bit creepy.